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Words, grammatical forms and meanings linked to the ontology.

Soulslike en · NOUN

Pronunciation

  • (US) audio
  • /ˈsoʊlzlaɪk/ (General-American)

Etymology

From Souls + -like, referencing the Demon's Souls and Dark Souls video game series, after the pattern of roguelike (“any of a genre of computer role playing games influenced by Rogue”).

Meanings

  1. A subgenre of action role-playing video games influenced by the Dark Souls trilogy, characterized by high difficulty, trial-and-error progression, esoteric enemy movesets, environmental storytelling, and complex lore.
    • And that's what you ultimately want from a soulslike. Challenge, struggle, and ultimate triumph. And in that sense, "Hollow Knight" is a soulslike. 2020 April 28, James Hamilton, “Hollow Knight Video Game Review”, in TechNews, Illinois Institute of Technology, page 13:
    • Beyond its cuteness, what makes Tails of Iron stand out from other Soulslikes is how forgiving it can feel – relatively, anyway. 2021 October, Chris Wallace, “When We Made...Tails of Iron”, in MCV Develop, page 64:
    • Amid the tsunami of Soulslikes, Deck13's The Surge stands out as the one game to take the genre in a new direction. 2018 April, “The Surge 2 gets tooled up”, in PlayStation Official Magazine, UK, page 11:

Forms

SpellingFeaturesLabelsSource
Soulslikes Number=Plur lexicographic

Synonyms

Soulsborne

wikipedia: Demon's Souls · wikipedia: Dark Souls