GSGs allow the gamer to consume history set by the developer and to compare it with their own historical experience and knowledge. 2021, Vera Lakmaker, "Aftr-Action Reports In Europa Universalis IV: How do AARs represent the past?", thesis submitted to Erasmus University Rotterdam, page 2
Therefore, this thesis has explored a possible improved rendering approach to enhance the graphical experience when playing GSG. 2022, Kajsa Buckard, "Hybrid Rendering in 3D Map-Based Grand Strategy Games", thesis submitted to the KTH Royal Institute of Technology, page 3
While the focus of this study is on grand strategy games the actual game being considered in the experiments is a generic game rather than a complete commercial GSG. 2022, Jen Ottander, "Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games", thesis submitted to Umeå University, page 29