Ameritrash en · NOUN
Pronunciation
- /əˈmɛɹ.ɪˌtɹæʃ/
- (Australia) audio
Etymology
Blend of American + trash. The board game sense was originally used by Eurogame fans to deride American-style board games, but was later adopted by fans of these games.
Meanings
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(derogatory, ethnic, plural, plural-only, slang, slur) American people viewed as stupid or contemptible.
Late at night in these neighborhoods, you find the Ameritrash, the club-happy, E-popping, pacifier-sucking people who live in a world of gold teeth caps, colorful scarfwear, […]
2004, David Brooks, On Paradise Drive: How We Live Now (And Always Have) in the Future Tense, Simon & Schuster, →ISBN, page 19:These individuals, either by birth or marriage, have acquired trust fund wings, which permit them to defy the law of economic gravity that rules everyone else. They are Ameritrash.
1986 December, Ellis Weiner, “The Last Working Stiff”, in Spy, page 50:Ameritrash heiress and, now, reality-TV star Paris Hilton coming on to mock her Internet sex tape was funny, until Fallon's winking performance pushed the dialogue past sly innuendo and into sophomoric overkill.
2003 December 8, Steve Johnson, “An 'SNL' to make you wish you lived in Iowa”, in Chicago Tribune, archived from the original on 02 Oct 2015:
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(derogatory, qualifier:board games, sometimes, uncountable) A genre of board games predominant in the United States, characterized by a high degree of luck, longer playtimes, player conflict, and highly developed, often dramatic themes, especially involving war or adventure.
The cleverest and most prolific inventors, such as Reiner Knizia (who lives in England) are nerdy superstars. Euro (also “German-style”) games must not be confused with “Ameritrash” games, which generally involve high drama and employ plastic pieces, though arguing over what the difference is seems to be gamers' second-favourite pastime.
2008 August 28, “German recreation: An affinity for rules?”, in The Economist, archived from the original on 02 Feb 2021:Risk and Monopoly are the poster children of Ameritrash.
2014, James Stubbs, “Traditional Board Games: From Ameritrash to Eurogames”, in Julie Scordato, Ellen Forsyth, editors, Teen Games Rule!: A Librarian's Guide to Platforms and Programs, ABC-CLIO, →ISBN, page 72:It's worth noting that Ameritrash games seem to have the most in common with modern video games: heavily thematic experiences with a big focus on production values.
2012, Keith Burgun, Game Design Theory: A New Philosophy for Understanding Games, CRC Press, published 2013, →ISBN, page 55:Ameritrash players like to play games with lots of dice, blind luck and space marines fighting zombies.
2012, Scott Rogers, Swipe This!: The Guide to Great Touchscreen Game Design, John Wiley & Sons, →ISBN, page 231: